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Land Crab (Unreal Engine Project)

 I created this land crab as a personal project using Unreal Engine. The goal was to make it look realistic and to get more comfortable with the Unreal Engine workflow. I thought the crab’s hard shell would be easy to recreate in CG, but it turned out to be more challenging than I expected. Tools used: 🎮 Unreal Engine 🎨 Substance 3D Painter (for texturing) 🎬 Adobe Premiere Pro (for color grading)

Bunker (Unreal Engine Project)

  This project was inspired by the amazing concept art from Elite3d Studios for Call of Duty: WWII. I’ve been a big fan of their work for a while—it’s inspiring and great to look at. Link to their work is below. I created this personal project in Unreal Engine, starting with a focus on lighting, but it grew into much more. My goal was simple: "Let’s make something cool with modern game technology." I put my heart into making that idea real. Tools used: 🎮 Unreal Engine 🎨 Substance 3D Painter (for texturing) 🎬 Adobe Premiere Pro (for color grading) Thanks for watching! ** Call of Duty- World War II Concept by Elite3d Studios: https://elite3d.artstation.com/projects/XBe22l ** Check out my Artstation page: https://citizenecodrive.artstation.com/

Lighting Artist - Yong Kim 2025

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