I created this land crab as a personal project using Unreal Engine. The goal was to make it look realistic and to get more comfortable with the Unreal Engine workflow. I thought the crab’s hard shell would be easy to recreate in CG, but it turned out to be more challenging than I expected. Tools used: 🎮 Unreal Engine 🎨 Substance 3D Painter (for texturing) 🎬 Adobe Premiere Pro (for color grading)
Lighting and Look Development Artist
Yong Kim / kim_yk@hotmail.com