I created this land crab as a personal project using Unreal Engine. The
goal was to make it look realistic and to get more comfortable with the
Unreal Engine workflow. I thought the crab’s hard shell would be easy to
recreate in CG, but it turned out to be more challenging than I
expected.
Tools used:
🎮 Unreal Engine
🎨 Substance 3D Painter (for texturing)
🎬 Adobe Premiere Pro (for color grading)
Yong Kim / kim_yk@hotmail.com